A downloadable game

Instructions :
-WASD or arrow keys for movement
-Z or Left click to shoot
-X or Right click to dash, making you temporarily invulnerable to non-purple attacks and giving you a boost of speed

Currently only part of one level (v0.0.1), contains the first few waves and some of the boss fight, but it is currently unfinished. Fine tuning of the waves, finishing of the boss fight, and improvement on the sprites soon to come. Hope you check it out!


I want to make a little game it is barely functional shmup rn will hopefully have a full story and probably maybe an endless or timed mode like vs eventually I really do not know. If you would be interested in helping with the project (pixel art, music, ((god I really want to put in 8 or 16-bit versions of all of their songs in their levels but idk man)), advice, or assistance with coding) or have questions about my plans for it feel free to reach out. I'm friendly :D

Download

Download
Mumeis_Magnificent_Owlventure.zip 13 MB

Comments

Log in with itch.io to leave a comment.

Nice prototype.

I know this is a just a basic prototype, but I hope you don't mind me leaving some suggestions:

- Make Mumei shoot faster but deal less damage. Seeing lots of projectiles go pew pew pew makes for a more exciting action game.

- Add a health bar to enemies or make them change color when about to die.

- The game closed when I died. Having a retry button would be much appreciated.

Keep up the good work! I hope you can flesh out this project in the future!

Devlog Week 3:
-can't remember

-purple bullets

-big sapling

-straight saping

-loopy sapling

-probably some other things

-published v0.0.1 for play

boss 1 is fauna btw

this is fauna's current sprite

isn't she cute

Devlog Week 2:
-Added phases to boss 1's attack patterns
-Realized boss 1's attack patterns were tedious, overly difficult, and not particularly engaging -despair
-Added a dash and reworked 60% of boss 1's attacks
-Added a new type of bullet that displays it's travel path on screen before appearing
-Added a new enemy, Sinusoidal Sapling
-Found xDeviruchi's 8-Bit Fantasy and Adventure songs, saw that they were free to use with credit, said "dang these kinda slap" and put them into the game. Playtesting is much less bleak now.
-Realized Sinusoidal saplings kept existing *and shooting at you* while offscreen, wrote a script and added new variables to all current and future enemies to have them ceasefire and then disappear, should help keep the game from getting slow as well (I will forget to give one of the future enemies the new variable I know it's going to happen I will make a devlog note when it happens)
-also sinusoidal sapling shoots a slower, green version of an already existing bullet. very cool.

  1. Devlog Week 1: -Added game master, mumei, a basic enemy, a basic boss, two types of bullet, and moving and collisions working for all as well as a basic hp system and hp pickup -Realized I put a bullet for the first point but then wrote a comma list and was too lazy to fix it